﻿using System;
using ProjScan.RecordManager.AssetData;
using UnityEngine;

namespace ProjScan.RecordManager
{
	// Token: 0x02000274 RID: 628
	internal class AnimatorRecordManager : ComponentRecordManager<Animator, AnimatorAssetData>
	{
		// Token: 0x060010C7 RID: 4295 RVA: 0x0004D93C File Offset: 0x0004BB3C
		public override AnimatorAssetData CreateAssetData(int directoryId, Animator component, string assetName)
		{
			return new AnimatorAssetData(directoryId, component, assetName);
		}

		// Token: 0x17000373 RID: 883
		// (get) Token: 0x060010C8 RID: 4296 RVA: 0x0004D958 File Offset: 0x0004BB58
		public override string TableTag
		{
			get
			{
				return "animator";
			}
		}
	}
}
